How prepared is Europe for an increase in gambling and addiction?

An increasing number of Europeans suffer from gambling addiction, a problem that’s expected to grow across the continent as the industry’s profits are expected to boom in the coming years.

For Chris, his 18th birthday was more than a major milestone marking the transition between childhood and adulthood. It was the day he had been waiting for for years, the day he would be finally considered old enough to legally gamble in his home country, the UK.

“I always knew that gambling was going to be something I was going to do as soon as I turned 18,” Chris told Euronews. “That was the thing I was always most excited for because I grew up in such a footballing environment.”

Chris knew he wanted to bet on football matches. When his birthday came around, within a few days he was signed up to all gambling sites available, taking advantage of all offers available to newbies.

“To start off, my gambling was very responsible and controlled. It was just small amounts of money, probably on Saturday afternoon just when the football was on. Then quite quickly, that started to slowly spiral out of control,” Chris said.

He started betting a lot more money, using credit cards to support his gambling, on all sorts of sports — including horse racing, which he said never interested him in the first place.

“I was basically gambling every second of every day,” Chris said. “I went very quickly from my gambling being very responsible and controlled to just being absolutely ruthless. It very quickly took over my whole life.”

The situation got so bad that within a matter of hours of receiving his salary, Chris would place it all on bets. He got increasingly isolated from his family and friends, and developed suicidal thoughts.

A growing problem

Chris’ case is not an isolated one in the UK, or Europe, where gambling addiction is a growing issue.

In the UK, 53% of people aged over 16s are estimated to have made a bet last year, according to the Gambling Commission. Some 430,000 people in the country are considered addicted to gambling, and 1.85 million are at risk of becoming addicted.

The most recent population survey from Germany states that about 1.3 million individuals have a gambling disorder and another 3.25 million show some kind of risky gambling patterns. Other countries, like Sweden, have reported a surge in the number of women getting addicted to gambling.

An increasing number of Europeans suffer from gambling addiction. According to data from EGBA, between 0.3% and 6.4% of adults in Europe suffer from the condition which leads to compulsive betting, though collecting accurate data is made difficult by different national survey methods and tools.

It’s hard to get hard numbers on the number of Europeans who can be considered addicted to gambling. Gambling addiction is an under-researched area, and there’s a lack of comparative studies across different European countries which makes it harder to evaluate the actual size of the problem.

Experts expect the problem to get worse as the betting industry continues thriving in the coming years.

Europe’s sports betting industry is currently worth an estimated $44.5 million dollars (€41.5 million). Forecasters expected its value to reach $89.9 million (€83.9 million) by 2030, as reported by Data Bridge Market Research. This growth is expected to be led not by the unassuming sports betting shops scattered across the continent, which are only the tip of the iceberg of the betting industry, but by online gambling.

This is a grey area, from a legal perspective, across the EU. There is no sector-specific EU-wide framework for gambling, which leaves individual member states free to decide on their own regulation of online gambling “as long as they comply with the fundamental freedoms established under the Treaty on the Functioning of the European Union.”

Malta, which moved first to establish its own online gambling framework, is now one of the world’s leaders in the sector, with the industry now playing a key role in the country’s economy – and its people’s lives. A 2017 report revealed that 56% of Malta’s population – equal to some half a million people – aged over 18 spent money in some form on gambling in 2015.

“Internet gambling will certainly continue to gain in popularity over the next few years,” Dr Tobias Hayer of the University of Bremen, Germany, told Euronews.

“This means a massive increase in gambling incentives and also addiction risks. Due to the event characteristics of online gambling, such as the permanent availability 24 hours a day, 7 days a week, the lack of social control, fast event frequencies and cashless payment transactions, these offers go hand in hand with a high risk potential,” he said.

“One important discussion we need to have in this context is: Who is responsible for responsible gambling? What are the tasks of the providers, what must be done by the state authorities, and what can be left to the forces of the market?,” Dr. Steffen Otterbach and Andrea Wöhr from the Gambling Research Center, University of Hohenheim, Germany, told Euronews.

How to protect people from gambling addiction?

In Chris’ case, his parents eventually caught up on the fact that he had run up a lot of debts, and since then, he has started his way to recovery from gambling addiction.

Chris, now 25 and 5 months gambling-free, has become an advocate for raising awareness about gambling addiction, sharing his experience on TikTok and through his website NoBet.

His recovery hasn’t been easy.

“I tried my hardest, but when I put the TV on, there would be a TV advert [for gambling]. I walked down the street, there’s gambling on billboards. I watched YouTube videos and 9 times out of 10 there would be a casino advert. Same on social media, it’s just everywhere. I felt very trapped,” he said.

The aggressive campaign to promote sports betting online and on the streets of our cities makes real damage, Chris said. “I think the way that companies advertise is just sickening and plain wrong,” he told Euronews. “On these advertisements, there’s a tiny bit at the end that would say ‘take time to think’, but it’s not enough. Gambling is so extremely addictive, and so destructive.”

In the UK, between 250 and 650 suicides a year are estimated to be gambling-related, according to 2021 data.

Chris thinks that the gambling industry should be forced to warn customers of the dangers of gambling addiction as the tobacco industry warns of the risk of lung cancer posed by smoking. 

Belgium has gone even further, announcing in March that it will ban gambling ads on social media, TV, and sports stadiums.

Hayer thinks that it’s up to national governments to impose similar bans, because gambling companies would never do so of their own volition. “Effective player protection costs money from the provider’s point of view, and hardly any private company pursuing the business model of revenue maximisation is willing to accept such revenue losses,” he said.

But regulating the gambling industry is a process still in the making in many countries, which are approaching the issue differently in the absence of a common framework.

“We do see large efforts to tackle gambling addiction in the individual European countries but there is still a long way to go,” Otterbach and Wöhr said. What would be helpful, the two believe, would be to have more comparative studies about how the problem is being tackled across Europe.

“A key starting point for minimising these costs is structurally-implemented prevention measures such as significant restrictions in advertising including social media marketing, limitations on gambling opportunities including mandatory stake or loss limits and a functioning supervisory authority,” Hayer said.

“At the same time, there is a need for better funding of the help system, preventive activities and independent research. To sum up: Individual companies must not be allowed to profit from gambling at the expense of society.”

Should the EU intervene?

Whether the EU should have a role in regulating the gambling industry for all member countries is something experts are unsure about.

“This is a very good question, as it concerns the tension field between national and EU-wide legislation,” Otterbach and Wöhr said. “For a layman in legal matters, it might seem preferable to have a unified regulation for all EU countries. It is however doubtful whether ‘one size fits all’ — after all, a common regulation challenges the way in which regulatory issues are organised in the individual countries.”

“An EU-wide legal framework would certainly be welcome in essence, but not a very realistic scenario,” Hayer said.

“The various countries have the right to regulate their national gambling market according to their own interests and concerns. And Malta acts completely differently than Germany or Norway, for example,” he continued.

“My suggestion would be to set up a kind of a pan-European ombudsman institution for gambling matters. The guiding principle of this institution would always be to strengthen the protection of young people and gamblers as well as to avert the dangers of gambling addiction.”

Source link

#prepared #Europe #increase #gambling #addiction

Video Game Addiction: Noticing Warning Signs, Getting Help

Jan. 23, 2023 – Tomer Shaked, an 18-year-old high school senior in Florida, started gaming around age 9. “I began spending more and more time playing video games in what I now know was a gaming addiction,” he says in an interview.

“At first, I didn’t play all that much, and still put school and homework first. And when I turned 10, I was still playing only during the weekends,” he reports. “But the screen time increased. My parents set some limits, but I eventually learned to get around my parents’ rules to get my ‘fix’ of gaming.”

By the age of 12, gaming consumed every free moment and was the only thing he thought about. He began lying to his parents about how much time he was gaming, which damaged his relationship with them. “All I wanted to do was game, game, game.”

Soon, “gaming wasn’t just one activity I enjoyed. It had become the only activity I enjoyed.”

Most youngsters who play video games do so “as a form of entertainment, which is what it’s supposed to be, but approximately 5% to 6% of video game users do so to the point where it interferes with their lives and use it as an addiction,” says David Greenfield, PhD, founder and clinical director of the Connecticut-based Center for Internet and Technology Addiction. 

Considering that there are about 2.7 billion gamers worldwide, with 75% of U.S. households having at least one gamer, even 5% to 6% is a staggering number of people.

Shaked has written a memoir, Game Over, which he hopes will “highlight important topics associated with gaming addiction that can speak to both teens and their parents who are experiencing this conflict in their own lives.”

He hopes other teens “can realize they can also live a full and productive life away from a video screen.”

A Problem of Staggering Dimensions

Video gaming has been around since the mid- to late 1970s, but not at the level it is now.

“When video gaming met the internet, it was like mixing peanut butter and chocolate together. As the internet’s popularity blossomed in the late 1980s and 1990s, that’s when it got out of hand,” Greenfield says. His clinic treats people who have addiction to internet content, and “by far the most common area we see is video gaming.”

 

What Makes Video Gaming So Addictive?

Greenfield says brain mechanisms involved in video game addiction are similar to the brain mechanisms involved in other addictions.

“The brain doesn’t know the difference between a drug and a video game because gaming activates the same receptors responsible for all other addictions, including substances and gambling.”

The key brain chemical involved is dopamine – a neurotransmitter involved in pleasure and reward, Greenfield says. From an evolutionary point of view, dopamine is what made mating and eating – the two most important survival activities – pleasurable and “increased the likelihood that we would continue to engage in them.”

In addiction, “you’re piggy-backing onto these ancient neural pathways and hijacking the reward mechanism that dopamine is responsible for,” he says. “On some weird level, your brain acts as if the activity is survival-enhancing when in fact it’s the opposite.”

Soon, people with this type of addiction feel there is no other source of pleasure in their lives because they’ve allowed other parts of their lives to fall by the wayside in their almost exclusive focus on gaming.

That’s what happened to Shaked.

“I think the appeal of gaming is the constant reward system in place,” he says. “These are virtual worlds that allow you to win battles that can’t be fought in the ‘real world’ in real time, allowing you to win soccer and basketball games and making you very popular in the ‘virtual’ world.”

You get to the point “where you know the games and how to play them, you get attention and admiration online, which have no value in the real world but are very addictive in the virtual world.”

And time goes by seamlessly. “Anyone who has ever played a video game – even someone without an addiction – can attest to the fact that time simply gets lost,” says Shaked.

Red Flags for Parents

What might start out as a break for parents – the kids are busy playing their video games and the parents have a few minutes to themselves – expands into something much bigger. But the progression doesn’t happen overnight, and parents might miss the clues.

Things like: 

  • Not wanting to leave the house unless required 
  • Not wanting to go on vacation without gaming equipment 
  • Refusing to go outside 
  • Rushing through normal activities, like meals, to get back to the games 

Greenfield says parents should look for changes in patterns of daily living – fewer social interactions, changes in patterns of hygiene, less physical activity, eating less, and worse academic performance. 

“The majority of people who come to treatment in our center are brought in by parents or other family members. Many have stopped showering and taking care of themselves, they’ve become more isolative, their friendships are related only to gaming or through apps they can use to communicate while gaming,” says Greenfield, who is the author of the book Overcoming Internet Addiction for Dummies.

Addictive video gaming can take a toll on the body, even leading (in extreme cases) to blood clots from sitting for so long, electrolyte imbalances from going without food for days, and other problems (like obesity) associated with sedentary living. Being in front of a computer can contribute to neck and back problems, headaches, and visual problems, among others.

Kicking the Gaming Habit

Shaked’s journey was unusual: at the age of 17, he had an epiphany while driving home from school. “I looked at myself and asked how I had been spending my childhood. I had been in front of the computer screen more than in front of my parents. You never want to say you’ve been in front of a computer screen more than in front of people, because that’s pretty sad.”

He realized that he had “lost” himself. “I had been so lost in a fake video game world that I had lost my identity and had become a video game character, not a real person.” He decided to completely stop playing video games.

But most people don’t have these types of epiphanies and need family intervention or even professional help to give up gaming, Shaked notes. He doesn’t advise others to “go cold turkey,” although that’s what he did. Doing so creates a tremendous void because the person does not yet have an activity to fill that time.

Greenfield, who’s also author of the book Virtual Addiction, agrees. His center helps parents gradually reduce screen time by helping them install software that limits how much time the teen can spend on the screen. “Kids have to get used to real-time living because the brain gets used to the level of dopamine that comes from gaming. They need to relearn how to experience normal pleasure in other areas of life.”

Some parents and kids might simply need education about gaming addiction, although others also need therapy. Some might even need residential treatment. “The needs of gaming addicts run the entire gamut.” 

It’s important to find a therapist familiar with video gaming addiction, Greenfield warns. Because videos are so pervasive, less knowledgeable therapists might dismiss a gaming addiction as harmless fun. But gaming addiction should be taken as seriously as any other addiction.

Today, Shaked leads a full and meaningful life. He’s involved in rowing and has received a varsity award. He completed a law fellowship for high school juniors, joined a beach cleanup crew, and received first prize in a state Spanish competition. He also has volunteered at the Jack and Jill Foundation of America and plans to donate the proceeds of sales of his book to the foundation, which helps children from underprivileged communities get access to educational programs.

“The organization really touched my heart, and that’s why I dedicated this book to them,” he says. 

Source link

#Video #Game #Addiction #Noticing #Warning #Signs