These Are the Best Games We Played in 2023

2023 was an incredible year for games, with each month grabbing our attention with a defining entry — be it sequels, remakes, or highly-anticipated blockbusters. Since the Holiday season is here, we asked the folks at Gadgets 360 what their highlights were, only to be met with some truly compelling takes. One of them is an award hoarder pushing the role-playing medium forward and alarming the larger AAA gaming industry, while the other is an indie game about fishing, whose deep waters hide some Lovecraftian horrors. Then there’s a nightmarish twist on Pinocchio’s Tale, new escapades from Marvel’s web crawlers, and Link’s journey back in time to save Hyrule.

With that, here are Gadgets 360’s favourite games of the year, available across PC, Android, iOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series S/X. (In no particular order)

Baldur’s Gate III

A triumphant distillation of complex Dungeons & Dragons mechanics, it’s actually unreal how Larian Studios managed to immerse us into the Forgotten Realms and make fraternising with devils, deities, and the supernatural feel like the best thing ever. If you’re still whining about its tabletop origins governed by a turn-based combat style, maybe the awards haul will convince you to at least give it a fair shot. Baldur’s Gate 3 is a staggering achievement in player agency, where every decision contorts the world around you, be it landmark events, absurd dialogue options, or romantic flings with its wonderful cast of companions. Befriend a squirrel or punt it into a slobbering mash of blood and flesh, side with the goblins to lead a genocide, or woo a vampire spawn to learn about his torturous and submissive past at the behest of a manipulative master.

The top-notch voice acting and performances make it impossible to not care about your party mates’ plights — an assassin hellbent on proving herself worthy, an amnesiac cleric on a suicide mission, and a Tiefling with an engine for a heart — revealed through sprawling sub-quests and strengthening bonds, in moments that feel personal. The notion that every activity is dependent on the roll of polyhedral dice is certainly intimidating, but that’s the charm of DnD, where every step you take is equally anxiety-inducing as is rewarding. Anything could happen at any given second but that rule also applies to NPCs. Unorthodox tactics such as pushing enemies off cliffs or stabbing them from the back are as viable as facing them head-on with carefully planned attacks and spell loadouts. There’s limitless freedom in how you want to approach a situation — smooth talk your way out of fights, have sex with a bear, turn yourself into a literal wheel of cheese, or pledge allegiance with a squid-faced entity to harness godly powers.

Apologies for endlessly gushing about this game, but it’s just that good! The technical merits are one thing, but the memories I created in these gorgeous lands picking the wildest options and leading my group to comical deaths, while the soothing voice of the dungeon master graphically describes them, is something I’ll cherish for a long time. I must also commend Larian Studios for its unending post-launch support and honest communication with the community to account for pretty much every feedback. The team just went, “Oh, you want to change your character’s appearance in-game? Fine, We’ll add the feature in a future patch.” I can’t recall the last time a developer rewrote an ending just because the fans were unsatisfied, and that’s saying something! — Rahul Chettiyar

Buy: Baldur’s Gate III

Baldur’s Gate 3 Review

Baldur’s Gate 3 was crowned Game of the Year at The Game Awards 2023

Photo Credit: Larian Studios

Marvel’s Spider-Man 2

Insomniac Games have just about perfected the art of churning out high-production value blockbuster games that also clear a certain bar of quality when it comes to storytelling. Spider-Man 2 is no different. It pins down the soul of a Spider-Man story while maintaining an incredibly high level of polish. It takes all the good things from the previous two Spider-Man games from Insomniac and makes them just a little better. Marvel’s Spider-Man 2 does not rewrite the playbook. In many ways, it is an iterative sequel that also sticks to tried and tested open-world game design, but it attempts to curate the experience in a way that it never feels like an interminable checklist of chores.

Insomniac clearly put the emphasis on the journeys of both Peter and Miles and the people around the two Spider-Men. The web-swinging duo are the stars of the show, but side characters like MJ, Rio Morales, and Mr. Negative are portrayed with care and attention. Spider-Man 2’s villains, Lizard, Kraven, and Venom, feel fleshed out and imposing. And the expanded New York City map remains a detailed and visually stunning playground to swing around in. I found myself launching the game, even after I’d Platinumed it, just to web-swing and glide around the beautiful map.

Spider-Man 2’s combat remains elastic and fun and flexible, but it shies away from experimentation and complexity. I wish Insomniac added more depth to the fighting, instead of just throwing in a parry mechanic. Spider-Man 2’s story, too, takes the easy way out, avoiding a bolder approach and instead opting for a predictable final act. But most of the gripes are swept away by the sheer quality of the overall package. Insomniac’s Spidey sequel is visually stunning at all times, it tells a fun and engaging story, and it delivers on kinetic set-piece action moments. It’s like rewatching a good Marvel movie, where familiarity is part of the reason why you can pick it up again any time. — Manas Mitul

Buy: Spider-Man 2

Spider-Man 2 Review

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The monstrous Venom is the primary antagonist in Spider-Man 2

Photo Credit: Insomniac Games

The Legend of Zelda: Tears of the Kingdom

In a year packed with excellent, genre-defining games, The Legend of Zelda: Tears of the Kingdom defies categorisation. It annihilates genres to mulch and forms something entirely new from the rubble. On the surface, it’s an open-world action-adventure title with an intense focus on exploration and freedom. But when you dive into its depths, quite literally, you find it to be so much more. Tears of the Kingdom packs experiences that aren’t found in video games at all, all while being one of the greatest video games ever made.

To begin with, it throws out all the mechanical tools from Breath of the Wild right out of the window from the get-go. At first, it’s a little disorienting. But soon, the game introduces new ways to play at a measured pace, revealing new powers at Link’s disposal. When you first begin to test out the new Ultrahand ability, which lets you pick up objects in the game world and join them together to build machines, the game is careful to not overwhelm you. Your initial constructions are simple but effective. They help you cross a lake and ride a rail to reach destinations that initially seemed out of bounds. With time, Ultrahand grants you the freedom to build anything you want — a virtual Lego with unlimited blocks and unlimited imagination. You only need to go to r/HyruleEngineering to see some of the incredibly complex constructions players came up with to completely change the nature of the gameplay. From fire-spitting mechs to flying saucers, machines you build in Tears of the Kingdom are the ultimate sandbox you can experience in the medium.

No other game has surprised me as much as TotK. No other game has come even close to providing the kind of variety and freedom as TotK has. And no other game matches TotK in its commitment to creative gameplay. It’s almost as if the game hands over total control to the player, like it was a test build meant for the developers’ eyes only. Tears of the Kingdom provided me game-breaking tools and allowed me to go crazy with them. And it’s a testament to its robustness that it did not buckle under the weight of intense experimentation. And it’s not just its mechanical wonders that make it an all-time great video game. It’s the evocative music, it’s the stunning vistas and beautiful visuals, it’s the layered game world that lets you explore the skies and dive the depths, and it’s the emotional earnestness of it all that could teleport players to the first time they picked up a toy. — Manas Mitul

Buy: The Legend of Zelda: Tears of the Kingdom

Lies of P

Haters might call this a knockoff, but I think Lies of P carves its own identity in this vast pool of Soulsborne-inspired games. Sure, there are stark similarities to Bloodborne by way of the gothic atmosphere — punctuated by cobblestone streets soaked with blood and oil, fancy lamps, and piles of corpses — but it incorporates some unique mechanics to bolster its hack-and-slash gameplay. Much of this is tied to the lore, which puts you in control of the infamous lying puppet boy Pinocchio, who must unravel the secrets behind a pestilence that’s turning all machinations into frenzied monsters. Dodge-rolling through the interconnected routes of Krat and discovering shortcuts brought flashbacks from the first time I played Dark Souls Remastered — my mouth wide open in immersion as I soaked in the winding level design that tied all key locations together.

Add to that a cast of eccentric NPCs — drawn from Carlo Collodi’s works — spewing tales of a rebellious uprising, where undervalued puppets fight back against their creators, and I was sold on this dark reimagining of a children’s classic. But for most, the highlight of a good souls-like is the punishing boss battles, and oh boy, Lies of P delivers in spades by forcing you to perfect parries to the dot and memorise patterns for what feels like eternity. Understandably, this could be frustrating for newcomers and as such, the game lets you summon spirits outside the arena, in addition to adding a slew of funnily creative weaponry; from stabbing foes with an umbrella to a giant pipe wrench for some heavy damage. Regardless of what build you choose, nothing beats the dopamine hit you get upon painstakingly beating a boss — a FromSoftware staple that developer Neowiz has managed to replicate nicely.

There are some quality-of-life tweaks as well, such as any lost souls from death can be placed outside the boss arena, the ability to regenerate healing items by exerting damage, and special icons that guide you to the next step in an NPC questline. Another thing I adore about Lies of P is how almost every character serves c-nt with their stylish 19th-century France-inspired garments; some of them emanating a strong steampunkish aura that you can’t resist dressing your Pinocchio in. Unlike most RPGs, there are no stats — or shall I say ‘strings’ — attached to clothing, so you can parade around in outlandish donkey masks, top hats, to reindeer antlers, and pair them up with some formal attire without fear of being underpowered. It feels casual in all the right places.

Neowiz completely knocked it out of the park with this release, and I’m already headed to New Game+ to scratch that never-ending Bloodborne itch! — Rahul Chettiyar

Buy: Lies of P

Dredge

On the surface, Dredge is a simple game about fishing. But dive a little deeper and this little indie gem from Black Salt Games shows up to be a profound adventure about isolation, existence, and the devils that dwell in dark waters. The game starts with you, a fisherman, reaching a small coastal town in a remote archipelago. The locals help you fix up your boat and hand you a list of fish to catch in the sea. The game follows a day-night cycle, with most of the fishing done during the daytime. Nights, on the other hand, are a different affair altogether. While it’s advisable to fish during the day, some special fish only show up at night. Out in the sea, when the sun goes down, strange creatures show up and attack you. As your panic rises in the open sea, you start hallucinating and take on nightmares head on.

As you keep finding rarer fish, you sell your catch to buy upgrades for your boat that make it faster and sturdier. You also slowly get better fishing gear to catch different kinds of fish. You must also manage resources well as your boat has limited space for upgrades and equipment. Aside from your fishing adventures, you can also take up requests and side quests from people living in coastal towns. Your adventures lead you through mysteries of the sea — ghostly ships and lost messages in bottles — as you slowly piece together bits of information to unravel the story.

Low on action and heavy on atmosphere, Dredge became my go to game to play on the Nintendo Switch in bed just before sleeping. There’s a calming quality to its quiet horror and I was drawn towards its mysteries, loading up my boat night after night and heading out to sea to fish. You don’t really know what strange phenomena you may encounter on each trip. But the best part is slowly sailing back to shore after your adventure — your boat loaded with your catch for the day, your lamp flickering in the sea breeze, and the lighthouse guiding you home. — Manas Mitul

Buy: Dredge

Dave the Diver

Getting ultra-addicted to a roguelite about ocean exploration and fishing wasn’t on my bingo card this year, but here we are. Dave the Diver largely revolves around spearfishing during the day to catch the freshest bounty and managing a local sushi restaurant by night, all of which is presented in a cutesy pixelated art style that you’ll struggle to break free of. Knowing that the gameplay loop could get tiring super fast, developer Mintrocket slowly evolves the game like a Jenga tower by adding new mechanics and character arcs without making it overwhelming. In just a few weeks into your new gig as a fisherman, you’ll have run into a full-blown otaku who helps with weapon crafting, an archaeologist studying underwater mysteries, a biology research student, and an Ash Ketchum cosplayer looking to gather digital cards based on what sealife you caught. Yep, that’s a play on obsessive Pokémon card collectors.

By gradually upgrading my suit and equipment, I got strong enough to make encounters with sharks and other perilous creatures. But back on the surface, I had veered into an even greater challenge — running multiple branches of Bancho’s sushi shop and dealing with a group of relentless dolphin poachers. So, if I wasn’t hastily running around the restaurant serving dishes and pouring matcha tea for impatient customers, I was busy hiring staff and harvesting produce and rice at a nearby farm. Things started to get really intense, so I would chill out by feeding the local cat Momo every once in a while, only to soon discover that he’s got a family in the backyard. As you’d guess, I took them in.

A lot of such smaller interactions in Dave the Diver grow into entire sidequests — be it celebrity chefs challenging Bancho, talking to some mysterious sea people, or even basic fetch missions. I never got bored throughout my playthrough and was always willing to jump back in for that one extra day of fish-hunting by even setting an alarm early in the morning before work. Safe to say, I was OBSESSED… but then Baldur’s Gate 3 launched (welp). — Rahul Chettiyar

Buy: Dave the Diver

Genshin Impact

Genshin Impact is one of the most popular free-to-play, cross-platform RPG games available today. The game grew in popularity during the COVID-19 pandemic — it was launched by publisher miHoYo in 2020 — and has since been updated with several new features, regions, characters, and enemies to the game. This year, gamers were treated to a new region on the map of Teyvat — Fontaine, while regions like Sumeru and the adjoining desert were also expanded with new bosses and domains.

Earlier this year, miHoYo added a new region in the desert that is influenced by Persia with the Gavireh Lajavard update. Gamers also gained more insight into Sumeru’s Dendro Archon, and the map was opened up even further leading to another area to the north of the desert — the new region of Fontaine.

Right off the bat, you can tell that Fontaine is heavily inspired by France, from the names of characters to locations on the map. With a new steampunk aesthetic, Genshin Impact players will have to adapt gameplay to take advantage of new features and explore new regions in the game. The game also introduced Furina, the Archon in charge of the Hydro nation.

Unlike other regions in the game, the waters of Fontaine will not let you drown when you run out of stamina. In fact, you can actually swim underwater indefinitely when you are in Fontaine — your stamina bar appears blue instead of yellow. You can also “borrow” some underwater capabilities from aquatic animals, as your character’s skills do not work while swimming.

Among the more interesting areas added to the game is the Fortress of Meropide, which is a vast prison that can be explored with primary and secondary quests. The game has also added Neuvillette, Furina, Navia, Charlotte, Freminet, and Chevreuse — new characters from Fontaine that you can acquire through the game’s gacha system. — David Delima

Download: Genshin Impact

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Locations are consistently updated with new enemies, wildlife, and storylines

Photo Credit: miHoYo

Stasis: Bone Totem

Dragging the revolting themes of a David Cronenberg film thousands of feet down to the ocean floor is a frightening affair for many. But for the grieving sea-faring couple Charlie and Mac, a discovery of such horrid proportions is like striking a goldmine, with the all-consuming darkness of a secret laboratory inviting them with questions and the festering stench of rotting carcasses. As a huge fan of the literary RPG Disco Elysium, I always have a soft spot for isometric games that rely on exploration and environmental storytelling to paint the larger picture. It also helps that I’ve gotten tired of the action-heavy Dead Space-esque route most sci-fi horror games take, where fear is generated from the anticipation of a jumpscare and dim lighting. While the latter is still true for Stasis: Bone Totem, the ability to see a whole room from above urges me to explore every corner and appreciate this gory universe.

One moment I’m learning about a brain implant that uploads memories to a digital afterlife upon death, and then a few hours later, I’m literally knee-deep in a pool of blood, listening to horrifying ritualistic chants from the next room. The art style is stunningly creepy, which is amplified by pulsating effects on living pieces of flesh and particulate matter floating around in the air. The meat of this game, however, is the elaborate puzzles — almost fashioned after a metroidvania wherein you’ll often revisit locations and run around in circles to slot in the new pieces. What’s more interesting is that the lead characters — Charlie, Mac, and an animatronic bear Moses — leverage their skills in breaking objects, repairs, and hacking to work together on convoluted solutions. A lot of this can feel like trial-and-error, but it always felt safe knowing that when I’m stuck, I can simply move the items over to the next character and mess about to see what happens.

Scattered around the underwater facility are datapads, yielding unique side stories about the crude experiments and other bizarre acts committed by scientists before your arrival. All of it is detailed in a neat order — almost like a diary — so it’s easy to decipher the spine-chilling events and connect the dots to the larger tragedy at hand. That said, I do wish that logs were narrated (one robotic voice) so I could just continue playing the game as I listened to them. Besides that, Stasis: Bone Totem is a fantastic indie gem that I simply can’t stop recommending to my friends! — Rahul Chettiyar

Buy: Stasis: Bone Totem

Final Fantasy XVI

I had never experienced a Final Fantasy game before Final Fantasy XVI, so I dived into the franchise with a blank slate, not really knowing what to expect aside from some of the recurring themes the series is known for. What I got was a sweeping adventure with deep and engaging lore, an emotional story with betrayal and revenge at its heart, and one of the best combat systems in video games all year. FFXVI falters where most modern RPGs excel — it has lacklustre exploration; it has underwhelming loot and character customisation; and it barely offers any meaningful choices. But it puts all its eggs in the basket of its incredibly polished and fun combat. FFXVI boss fights are some of the most epic in video games this year.

FFXVI has an interesting story to tell, too. I found myself wrapped up in the intricacies and politics of Valisthea, the palace intrigue that interjected the action, and shifting loyalties of the land’s kingdoms. As you take on Clive’s journey, you meet friends and foes and form your own group of companions. Clive, who has been on a path of revenge, takes on a higher cause and becomes a leader of the oppressed. The sprawling story, which takes cues from Game of Thrones, spans decades and involves a host of different players at different points. The information overload could easily become overwhelming, but the Active Time Lore system, which brings up contextual information and character bios in real-time with the press of a button, keeps things palatable.

If you’ve never played a Final Fantasy title, FFXVI is an ideal and accessible starting point. Each Final Fantasy game resets the setting and characters, so you can dive in without worrying about previous titles. FFXVI doesn’t quite match up to the diverse offerings of modern RPGs, but the game’s fascinating setting, its excellent combat and monolithic Eikon battles, and its evocative musical score make it one of the best narrative-action titles released this year. — Manas Mitul

Buy: Final Fantasy XVI

Final Fantasy XVI Review

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Final Fantasy XVI puts you in the shoes of a brooding, likeable protagonist, Clive Rosfield

Photo Credit: Square Enix


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ViewSonic M1 Pro Portable Projector Review

Projectors can be big, detailed, and geared for a proper home-theatre experience, and are often the first choice in large spaces and purpose-built home theatre rooms. On the other hand, they can also be small, portable, versatile, and a means to give you entertainment or productivity benefits on the go. The latter use case is a particularly interesting one in the home entertainment and productivity space, and brands such as ViewSonic have made a big impact in promoting a segment that is often under-appreciated and overlooked.

Among the projector and monitor specialist’s latest products in the portable projector space is the ViewSonic M1 Pro, which is priced at Rs. 68,999 in India. With a projection resolution of 1280×720 pixels, a unique design where the projector can stand freely and project in various directions, and a built-in speaker system, the M1 Pro promises a lot for the price. Is this the best portable projector you can buy right now? Find out in this review.

The ViewSonic M1 Pro has a projection resolution of 1280×720 pixels, and can go up to 150 inches in size

 

ViewSonic M1 Pro design and specifications

The spiritual and successor of the ViewSonic M1, the newer and more capable M1 Pro sticks to the same positioning by offering completely wireless usability thanks to its built-in battery. The Pro version also gets a bump in resolution, a better speaker system, and an improved form factor on the whole, although all of this does come with a significant increase in price as well.

On the other hand, it’s a fair bit more portable than the ViewSonic M2e, thanks to that built-in battery and 0.95kg weight. While the M2e is better considered a home theatre projector with some flexibility in how and where you can use it, it’s not quite as portable and versatile as the M1 Pro. For this reason, the M1 Pro fits into a rather interesting niche, promising to serve its rather specialised purpose quite well.

It’s not very large or bulky as far as projectors go, but that doesn’t mean that the ViewSonic M1 Pro is a small device. It’s also a lot nicer to look at and hold than the M1, thanks to the fabric-wrapped exterior and more subtle design elements. There are three buttons to control volume and playback for supported sources on the projector itself. At the back is the Harman Kardon logo, just above the smartly positioned rear-facing two-driver 6W speaker system.

The state of power is determined by opening or closing the swivelling stand, which also doubles up as the lens protector when the M1 Pro is switched off. When on, a dim light illuminates under the fabric wrap to let you know it’s functional, along with another set of lights to let you know the battery level of the ViewSonic M1 Pro. There are exhaust vents on either side of the projector, along with a dial to adjust the focus of the lens.

All of the ports and sockets on the ViewSonic M1 Pro are located under a magnetic flap on the left side of the projector — more on that in the next section. Auto keystone correction means that you can set the projection to any reasonable angle while the M1 Pro is standing upright, and the device will set it to a proper screen ratio and angles. The ViewSonic M1 Pro has a resolution of 1280×720 pixels, and can project up to a screen size of 150 inches.

Brightness is rated at up to 600 lumens, and the projection lamp is rated for up to 30,000 hours of use. The focal length on the ViewSonic M1 is fixed, so the size of the projection depends on how far away from the wall or screen you position the projector. There is slightly variable digital zoom ranging from 0.8X to 1.0X for minor adjustments, but this is only meant for optimisation rather than actually setting the screen size.

viewsonic m1 pro review top ViewSonic

The ViewSonic M1 Pro has buttons to control volume and playback at the top, while the focus adjusting dial is on the side

 

While you can get a sharp projection from even up close, ViewSonic recommends a throw distance of at least 0.94m, which provides a projection size of 40 inches, going up to a size of 150 inches from a throw distance of 3.52m, but anything over 100 inches is likely to result in a sharp drop in projection quality and sharpness.

Included in the sales package along with the ViewSonic M1 Pro are a large charging brick which plugs into the DC 19V socket, a USB Type-C to Type-C cable for connectivity to source devices, a remote to navigate the built-in Android-based UI and control basics such as volume and source, and a hard-shell carry case for the entire package.

ViewSonic M1 Pro connectivity and features

Connectivity features on the ViewSonic M1 Pro are impressive for a device of its size. There are sockets for power and wired headphone/speaker connectivity, along with two USB Type-C ports, one USB Type-A port, and an HDMI port. There are also wireless connectivity options, including Wi-Fi based screen mirroring and Bluetooth 4.2 for audio connectivity to compatible headphones and speakers.

While the ViewSonic M1 Pro has a projection resolution of 1280×720 pixels, the system itself supports input resolutions of up to 1920×1080 pixels, which will then be upscaled or downscaled as necessary. USB Type-C is the most convenient of the connectivity options on offer since it can handle both video and audio using a single cable, but the presence of HDMI connectivity will no doubt be useful to many.

The ViewSonic M1 Pro has a large 12,000mAh battery which can be used to power the projector itself, but you can also use it as a power bank, of sorts. In my case, I found this a bit inconvenient, as the projector was charging my laptop while the two devices were connected using a USB Type-C cable, which drained the projector’s battery rapidly. I had to connect it to DC power to negate this issue, which naturally didn’t happen when using an HDMI cable with a compatible source device such as the Apple TV 4K (3rd Gen).

viewsonic m1 pro review ports ViewSonic

There are plenty of connectivity options on the ViewSonic M1 Pro, including USB Type-C, HDMI, and wireless

 

Like some of the other ViewSonic projectors I’ve reviewed, the M1 Pro has a very basic Android-based user interface of its own. This helps for basic things such as accessing and modifying system settings and configurations, and connecting to some source devices such as USB drives, to access media content through the file explorer.

There is 16GB of internal storage on the ViewSonic M1 Pro (12GB is usable) for apps and data. Apps themselves are not very detailed given that navigation and control relies on the remote, and are barely usable. The Netflix app, for example, is preinstalled, but is rather difficult to figure out and use.

You can also use screen mirroring from compatible devices, with the use of an app for Android or direct support for AirPlay screen mirroring with iOS. With my iPhone, it worked well for some apps, including YouTube and Disney+ Hotstar, as well as basic productivity functions. It was convenient to project pictures or data, and the projector was reasonably bright even during daylight hours (with the curtains drawn, though). This also lets you use the ViewSonic M1 Pro completely wirelessly, thanks to wireless source connectivity and battery power.

However, apps such as Netflix and Prime Video couldn’t be used to directly project, and the casting options didn’t seem to work at all for me. As such, it’s best to use a source device to handle the actual UI, apps, or content, which can be a small streaming box such as the Apple TV 4K (3rd Gen), or even a laptop or home computer such as the Mac Mini.

ViewSonic M1 Pro performance and battery life

The ViewSonic M1 Pro’s positioning and feature set make it a unique offering that you won’t find too much competition for right now. It’s just as suited to productivity functionality as for entertainment, and considerably more so than the ViewSonic M1 for the latter thanks to the better projection resolution. Plenty of connectivity options means that it can be used with various source devices as well.

That said, the ViewSonic M1 Pro is still limited by its 1280×720-pixel resolution given the size of the projection itself. Smaller projection sizes looked fine for the most part including with content playing, and you’ll tend to forgive some flaws purely out of the knowledge that this is a projection. However, larger projection sizes reveal the natural shortcomings in the resolution rather clearly. If I was just projecting my laptop screen this didn’t matter too much, but it definitely impacted the viewing experience for movies and TV shows.

viewsonic m1 pro review speaker ViewSonic

The ViewSonic M1 Pro has a 6W speaker system tuned by Harman Kardon

 

Usefully, the ViewSonic M1 Pro is quick to boot, and is ready to go within a few seconds of turning the cover-stand and putting it in position. Connectivity is also reliable and quick, particularly USB Type-C which activates practically immediately on being plugged in. Even HDMI is almost instant, while using AirPlay for wireless connectivity with compatible iOS devices was similarly hassle-free and quick. Quick and accurate keystone correction also lets you set it up at any angle for convenience, although the best performance will be seen with the projector pointed horizontally at the projection screen or wall.

In normal operation, the exhaust fan system in the ViewSonic M1 Pro is constantly throwing out hot air on either side of the projector, and the humming sound of the fan can be heard from up close. It isn’t too loud though, and keeping yourself even around one metre away from it will negate the sound entirely. Although the 6W speaker system doesn’t sound like much, it’s loud enough and well tuned to be heard clearly from a similar distance.

At home, I had the ViewSonic M1 Pro placed on a table and projecting onto a white wall from around 1.4m away, which made for a projection that was around the same size as a 55-inch television. Sitting right behind the projector, I quite liked the view and projection size, even if I was a bit close to the wall. Reducing the light was necessary for a good viewing experience though, and focus will need to be manually set for best results.

Watching cricket matches and episodes of Star Wars: Visions on Disney+ Hotstar was fairly enjoyable, and the darker the room the better it looked. The projector is bright enough to cover for faint daylight streaming in, and with the focus properly adjusted the picture was sharp enough to watch.

viewsonic m1 pro review remote ViewSonic

The ViewSonic M1 Pro includes a remote, which is needed to control the device

 

The softer edges of the animated episodes of Visions helped a bit, but the projector is reasonably capable in this regard nonetheless. There were occasional visible issues, but these are bearable when you consider this as an alternative to the considerably smaller screen of your smartphone or laptop.

It’s important to remember that this kind of projector isn’t meant to be an everyday option; think of this as something to take along on your travels for entertainment in your hotel room, or for productivity purposes, such as to quickly project presentations and spreadsheets onto a conference room screen from your laptop. It’s admittedly a lot better with the latter, given how it will more closely match the resolution and display ratio of a typical laptop or tablet screen.

The 12,000mAh battery on the ViewSonic M1 Pro might sound considerable, but projection is a power-intensive activity. As such I was able to use the M1 Pro for just around one hour in normal use, which might go up a bit if you use ‘Eco’ mode. This might come in handy in certain situations, but you’ll largely need to have the projector plugged into power for all practical purposes.

Verdict

ViewSonic’s dedication to the projector space is rather impressive, and the company is among the few that offer niche projectors such as the ViewSonic M1 Pro, and the M1 and M2e before it. The M1 Pro fits a rather niche use case, and is arguably quite expensive give that you can buy a decent 65-inch TV for the same price, but the versatility and utility of the device is unmatched – if this is what you’re looking for.

Although the ViewSonic M1 Pro is better geared for productivity use cases, it’s worthwhile even for the occasional movie or TV show on the go. Additionally, the built-in battery adds some flexibility to how you can use it, and a full set of connectivity options means you can connect it to just about any modern source device, either using cables or wirelessly. If this is something you’re looking for and have the budget for it, the ViewSonic M1 Pro gets a recommendation from me.

Price (at the time of this review): Rs. 68,999

Ratings: 

Design: 9
Performance: 7
VFM: 6
Overall: 7

Pros:

  • Portable, convenient lens cover and stand apparatus
  • Good connectivity options
  • Decent performance
  • Good sound quality for a portable projector
  • Battery enables fully wireless use

Cons:

  • Expensive
  • Fixed optical zoom
  • Basic built-in UI
  • Low resolution shows in big projection sizes

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